During that time, the MX Bikes community wasn’t too big and there were only half a handful of modders around. Eventually some figured out how to import bikes and various other stuff and change the game that way.
Asdrael was crazy enough to dig into code and hundreds of user manuals and review videos of various bike manufacturers. But before he showed off his first pack, on the 06th February of 2017 he made the forum post “Project OEM“. This is full of explanation on how to convert IRL bike data into something that is usable in MX Bikes.
In 2020, I’ve joined him and re-imported all the bikes we had and learned a lot about the game and how modding works. The bike models got various fixes and improvements and Asdrael got some time to work on the physics.
After roughly 4 years and various updates to the pack, life got busy and Asdrael stepped aside from the project.
That’s when I was left off with the most important pack for the game and the entire responsibility.
Until sometime this year.
The OEM Team
Eventually we were able to release two technically cosmetics-only updates (v0.16.0, v0.17.0) where there was only me and GreenLenux working on the project. With the help of some members of the community as well as freelancers around the globe, we were able to add some new bikes to the pack. None of us understood or wanted to understand the way BikeEd and the physics work in this game. We were absolutely overwhelmed with our own tasks.
Jesse, better known as Mulock22, decided to fiddle around with the information Asdrael gave us – and of course some Discord DM’s. Asdrael isn’t gone, he’s just done with MX Bikes – and started to learn the process of creating OEM bike physics. Jesse dug through the tyre physics and shared with us what we now know as the 2022 Ultimate OEM Tyre Patch.
This was the moment when the community fixed what was partially broken in the stock state of the game.
Jesse is now the main head of the OEM physics. With the help of Zonta_84 (GP Bikes) and Alpha (MX Bikes) they are discussing various physics decisions, the way how things should work, how they should feel and so on. Important feedback is being delivered by everyone in the team.
Speaking of the team, that’s us:
- Alpha – Physics, Feedback
- BamBeintz22 – Texturing
- Cody_James – Texturing
- Frankie – Modelling
- insane – Importing, Distributing
- Kuakkz – Feedback
- Mulock22 – Physics
- Phantomz – Modelling
- Resolute Kraken – Feedback
- Ruubs – Feedback
- SD – Feedback
- Some_Doofus – Feedback
- Zonta_84 – Physics, Feedback
By creating this blog, we want to make the project more transparent for you, the player, who’s waiting patiently for the pack to see the sunlight.
There is no real ETA set, yet. As always, the OEM pack is based on values and data the manufacturers and reviewers hand out in the internet. Now that new bikes are being announced slowly but steadily, more reviews and user manuals are available to the public. This is the moment we are able to start working off of those sheets.
We are able to very roughly estimate a release date at the end of the year, something between November and January.
We’re spending our free time and our money on this pack, so if you feel generous, maybe consider dropping a little donation for the case. We’re thankful for whatever you’re able to donate – the pack will always be free nonetheless.