An original equipment manufacturer (OEM) is generally perceived as a company that produces parts and equipment that may be marketed by another manufacturer. However, the term is also used in several other ways, which causes ambiguity. It sometimes means the maker of a system that includes other companies’ subsystems, an end-product producer, an automotive part that is manufactured by the same company that produced the original part used in the automobile’s assembly, or a value-added reseller.
The focus of Project OEM for MX Bikes is to deliver mod bikes that feel and behave exactly like real life, as good as the game allows us to.
Engine mapping, transmission, gear ratio, inertia, weights, wheelbase, seat height and what not – everything shall be as close to real life as possible. We’re going through OEM User Manuals, get their values, watch dynojet videos on YouTube, read and watch VitalMX shootouts and so on – just to provide proper values.
We’re not trying to build 300hp 80ccm bikes that smoke 450s in the blink of an eye, we’re aiming for realistic competition just to feel like we’d race in real life. Also that’s the reason why some bikes are slower, because that’s how it is IRL. I’m talking about you, Suzuki.
But on the other hand, you have bikes that have way different weights, different transmission and gear ratios. Some bikes are faster on the straights, but feel heavy in corners. Some go through corners like melted butter, but case a triple if you don’t give her all the beans.
That’s what OEM stands for us. Being as close to real life as possible, with the competitive aspect of their IRL examples.