As we’re currently trying to reach out to the community and be more forthcoming with updates and changes that we’re planning to make, we thought semi-regular update posts would be a good idea. Here we’ll tell you about upcoming changes, things we’re working on, ideas we have, and any changes to the team. As this is the first post, we’ll start simple.
Here’s the full team as we currently stand.
Insane – ‘OEM Team Lead’
L21 – ‘OEM Advisor’
Frankie – ‘Head of Modelling’
Alpha – ‘Head of Feedback’
JVDL – ‘Head of Texturing’
Jesse – ‘(Joint) Head of Physics’
Zonta – ‘(Joint) Head of Physics’
Alongside this core team, we also have a large group of testers and creators that allow us to produce the pack that we all play.
Feedback and Creation Team (Potentially recruiting soon?):
Asdrael – Help with physics/importing. OG
Ruubs – Help with physics
SD – Help with physics
Phantomz – Modelling team
Cody James – Texturing team
BamBientz – Texturing team
Logn – Texturing team
GreenLenux – Help with texturing
RedRider – Help with texturing
Higgo – Help with sounds
As our next update isn’t ready yet, we’re keen to tell you some small details regarding it. For starters, we’ve began rebuilding our bikes and trying to work with the games physics so that we can majorly improve the handling. This includes changes to the bikes COG (centre of gravity), tyre’s traction, weights, and dynos. Alongside that, there is also small fixes like LOD changes, camera placements, and animation fixes. These changes are for the 2t and 4t’s, which will be covered more in-depth on another post.
Alongside that; in the near future we will have collaborations with various YouTubers that will answer questions you’ve been wanting the answers to. This is in the hope that the actions and decisions we make, can be understood better by you, alongside showing a glimpse of the bike creation process.
As we’re currently aware that the game is in a vulnerable state, we have decided that we will be more forthcoming with our development. This means that we will be releasing “Preview” bikes to our supporters, this will most likely be a few bikes at a time, NOT the whole pack. This allows you to test and feel the changes that will be coming in the next OEM update, while also giving you something extra to do on the game. These bikes will be GUID locked and have a separate category to try eliminate installation confusion.
Well.. I’m pleased to say that we will be releasing our current WIP version of the KTM 250f and KTM 450f , these will be available to OEM Supporters shortly and can be found here:
then heading to the “Preview” section, or simply pressing the “Preview” button.
These bikes will obviously be WIP, with changes expected to be made to them in the future. Therefor, please expect some flaws, but for the most part they should give you a glimpse of what the future will hold.
Important Details for the future
With the next big release, we will also be shipping a new method regarding how to install the OEMs. The bikes model files will now be shipped in an “OEM_Models” folder, placed ‘mods/bikes/OEM_Models/MX/’. Whereas the bikes physics and other values will be locked in their corresponding pkz, in their normal location. Alongside of that, there will be the normal folder structure for paints. If you want to install model swaps, you’ll need to have the new model EDF, as well as modified HRC files – which we will deliver.
This has been done so that we can provide quicker and smaller patches and/or updates to the bikes physics, without having to reship the entire pack – this will be majorly beneficial for the future.
Happy riding and thanks for reading!